Large City: Räz Rähäc Kerct

Räz Rähäc Kerct

Räz Rähäc Kerct
Example Undermountain architecture.
StateUndermountain
ProvenceEkÿhewtzacwafshÿttÿh Kingdom
Sub ProvenceCuldcatt Hold
RegionFèë-qino Holt
Founded1135
Community LeaderLord Lucatela
Area152 km2 (60 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation11292 m (-5902 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population35985
Population Density236 people per km2 (599 people per mi2)
Town AuraAbjuration
Naming
Native nameRäz Rähäc Kerct
Pronunciation/nɑːlz/ /kerkt/
Direct Translation[significant] [leather]
Translation[Not Yet Translated]

Räz Rähäc Kerct (/nɑːlz/ /kerkt/ [significant] [leather]) is a subtropical Large City located in Culdcatt Hold, Ekÿhewtzacwafshÿttÿh Kingdom, within the Undermountain.

The name Räz Rähäc Kerct is derived from the Sylvin language, as Räz Rähäc Kerct was founded by Lucatela, who was culturaly Undermountain.

Climate

Räz Rähäc Kerct has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a cool 16°C (60°F). Räz Rähäc Kerct receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Rähäc Kerct covers an area of nearly 152 km2 (60 mi2), and an average elevation of 11292 m (-5902 ft) above sea level.

Overview

Räz Rähäc Kerct was founded durring the early 12th century in summer of the year 1135, by Lucatela. The establishment of Räz Rähäc Kerct suffered from many setbacks, delays, and obsticles, most notably a group of Räz Rähäc Kerct which required millitary assistance exterminate before the community could finish being built.

Räz Rähäc Kerct was built using the conventions of Undermountain durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Räz Rähäc Kerct is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Räz Rähäc Kerct is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Räz Rähäc Kerct's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Räz Rähäc Kerct has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Räz Rähäc Kerct long.

Civic Infrastructure

Räz Rähäc Kerct possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Rähäc Kerct has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Rähäc Kerct has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Rähäc Kerct. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Rähäc Kerct's parks.

Räz Rähäc Kerct has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Rähäc Kerct.

Räz Rähäc Kerct has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Rähäc Kerct has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Rähäc Kerct has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Rähäc Kerct has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Rähäc Kerct has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Rähäc Kerct has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Rähäc Kerct has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Rähäc Kerct's public wards, blessings, and other arcane systems.

Räz Rähäc Kerct has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Räz Rähäc Kerct possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Rähäc Kerct's grid is powered by hydrogalvanic generators.

Räz Rähäc Kerct possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Räz Rähäc Kerct has a first rate hospital which caters to anyone in need of long term medical care.

Räz Rähäc Kerct has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Räz Rähäc Kerct has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Rähäc Kerct's natural decorations nor waterways.

Räz Rähäc Kerct has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Rähäc Kerct has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Rähäc Kerct has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Räz Rähäc Kerct is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Räz Rähäc Kerct's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Räz Rähäc Kerct most nights are accompanied by colorful ribbons of light in the sky.

The Flea, Mammoth near Räz Rähäc Kerct are known to be a mutant strain of the creature.

Räz Rähäc Kerct's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Abjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 66
  • Farmers: 119
  • Farm Laborer: 199
  • Hunters: 124
  • Milk Maids: 92
  • Ranchers: 48
  • Ranch Hands: 101
  • Shepherds: 92
    • Farmland: 145739 m2
    • Cattle and Similar Creatures: 8996
    • Poultry: 107955
    • Swine: 7197
    • Sheep: 359
    • Goats: 71
    • Horses, Mounts, and Beasts of Burden: 3598

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 89
  • Bookbinders: 44
  • Buckle-makers: 46
  • Cabinetmakers: 81
  • Candlemakers: 133
  • Carpenters: 114
  • Clothmakers: 112
  • Coach and Harness Makers: 36
  • Coopers: 94
  • Copper, Brass, Tin, Zinc, and Lead Workers: 48
  • Copyists: 33
  • Cutlers: 29
  • Fabricworkers: 83
  • Farrier: 342
  • Furriers: 23
  • Glassworkers: 128
  • Gunsmiths: 77
  • Harness-Makers: 33
  • Hatters: 74
  • Hosiery Workers: 26
  • Jewelers: 40
  • Leatherwrights: 97
  • Locksmiths: 37
  • Matchstick makers: 57
  • Musical Instrument Makers: 52
  • Painters, Structures and Fixtures: 45
  • Paper Workers: 50
  • Plasterers: 48
  • Pursemakers: 59
  • Roofers: 38
  • Ropemakers: 36
  • Rugmakers: 33
  • Saddlers: 71
  • Scabbardmakers: 82
  • Scalemakers: 38
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 35
  • Shoemakers: 34
  • Soap and Tallow Workers: 135
  • Tailors: 248
  • Tanners: 44
  • Upholsterers: 53
  • Watchmakers: 51
  • Weavers: 119
  • Whitesmiths: 29

Merchants

  • Adventuring Goods Retellers: 25
  • Arcana Sellers: 25
  • Beer-Sellers: 47
  • Booksellers: 58
  • Butchers: 94
  • Chandlers: 89
  • Chicken Butchers: 86
  • Entrepreneurs: 38
  • Fine Clothiers: 94
  • Fishmongers: 89
  • Florists: 22
  • Potion Sellers: 60
  • Resellers: 138
  • Spice Merchants: 48
  • Wine-sellers: 70
  • Wheelwright: 55
  • Woodsellers: 35

Service workers

  • Bakers: 179
  • Barbers: 175
  • Coachmen: 52
  • Cooks: 143
  • Doctors: 74
  • Gamekeepers: 53
  • Grooms: 31
  • Hairdressers: 128
  • Healers: 98
  • Housekeepers: 99
  • Housemaids: 179
  • House Stewards: 102
  • Inns: 33
  • Laundry maids: 65
  • Maidservants: 128
  • Nursery Maids: 64
  • Pastrycooks: 116
  • Restaurateur: 156
  • Tavern Keepers: 143

Specialized Laborer

  • Ashworkers: 49
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 74
  • In-Town Couriers: 79
  • Long Haul Couriers: 81
  • Dockyard Workers: 71
  • Gas Workers: 17
  • Hay Merchants: 30
  • Leech Collectors: 95
  • Millers: 87
  • Miners: 87
  • Oilmen and Polishers: 55
  • Postmen: 76
  • Pure Finder: 46
  • Skinners: 109
  • Sugar Refiners: 20
  • Tosher: 56
  • Warehousemen: 124
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 112

Skilled Laborers

  • Accountants: 48
  • Alchemist: 51
  • Clerk: 73
  • Dentists: 35
  • Educators: 104
  • Engineers: 51
  • Gardeners: 35
  • Mages: 27
  • Plumbers: 38
  • Pharmacist: 43
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 34
  • Bankers: 53
  • Civil Clerks: 83
  • Civic Iudex: 40
  • Consultants: 23
  • Exorcist: 78
  • Fixers: 41
  • Kami Clerk: 66
  • Landlords: 71
  • Lawyers: 43
  • Legend Keepers: 59
  • Militia Officers: 359
  • Monks, Monastic: 112
  • Monks, Civic: 112
  • Historian, Oral: 81
  • Historian, Textual: 42
  • Policemen, Sheriffs, etc.: 79
  • Priests: 143
  • Rangers: 48
  • Rat Catchers: 53
  • Scholars: 56
  • Spiritualist: 69
  • Slayers: 20
  • Storytellers: 126
  • Military Officers: 116

Cottage Industries

  • Brewers: 116
  • Comfort Services: 171
  • Enchanters: 40
  • Herbalists: 42
  • Jaminators: 116
  • Needleworkers: 116
  • Potters: 58
  • Preserve Makers: 109
  • Quilters: 53
  • Seamsters: 171
  • Spinners: 112
  • Tinker: 39
  • Weaver: 87

Artists

  • Actors: 39
  • Architects: 14
  • Bards: 55
  • Costumers: 21
  • Dancers: 42
  • Drafters: 23
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 37
  • Inlayers: 33
  • Musicians: 105
  • Painters, Art: 18
  • Playwrights: 39
  • Sculptors, Art: 31
  • Wood Carvers: 116
  • Writers: 116

Produce Industries

  • Butter Churners: 116
  • Canners: 109
  • Cheesmakers: 133
  • Ice Merchants: 15
  • Millers: 76
  • Picklers: 62
  • Smokers: 43
  • Stockmakers: 41
  • Tobacconists: 53
  • Tallowmakers: 81

13798 of Räz Rähäc Kerct's population work within a Foundational Occupation.

19309 of Räz Rähäc Kerct's population do not work in a formal occupation, but do contribute to the local economy. 2878 (8%) are noncontributers.

Points of Interest

Räz Rähäc Kerct is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

POI

History

The the a stone of Mysticism, an a stone imbued with potent amounts of Mysticism energies was created near Räz Råf Shewz by in time immemorial, reportedly some time during the late 2nd century.

History